Good Ideas Blog



June 8, 2012, 2 comments. See and add yours.
Good is: Cool and Fun.
Issues: Education.

Minecraft is a great example of using an addictively fun game (especially of you’re an 11 year old) to engage people in issues and thinking they would otherwise consider boring. A computer game that gives a child a sophisticated understanding of alloys, compounds and elements, for example, as well as an ability to explain the need for a subtle balance between competition and co-operation is a great example of the Incidental Effect. Within formal education, teachers are exploring these features of this game and many more.

Minecraft, and other games like it, can achieve profound, progressive collateral effects on users and society because it is really good and people love it (over 21 million people in fact).

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2 Responses to “Minecraft”

  1. You really make it seem so easy with your presentation however I find this matter to be really something that I feel I might by no means understand. It sort of feels too complicated and very large for me. I am taking a look forward in your next post, I’ll attempt to get the grasp of it!

  2. DemolitionHaynes says:

    Thank you I couldn’t have explained the game better then this. I’ve been trying forever to explain why this game is more then just a big box of lego’s and you have done it why cant people see this game for what it is and what it become. Perhaps it someday it will, till then we people of minecraftia will wait in the shadows for the right moment to show what we can give to the community.

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